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Second Life: virtual life or virtual cure?

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  • Second Life: virtual life or virtual cure?

    About a year ago, a friend told me about "Second Life". This is a 3D digital world that is imagined and owned by its residents. Located at and abbreviated SL by cognoscentis, this internet-based virtual world became very popular in 2006 and 2007. You can join, buy Linden dollars (SLL) with real U.S. dollars, and go into the world, create goods and services that you can buy and sell. You can buy and own land and then do what you want on that land, including creation of virtual buildings, vehicles, furniture, machines, even clothing. A scripting language is available to create advanced systems that include weather, climate, and even animals and plants. Some people have created companies in SL, started schools that host lectures and educational projects online, and interactive learning.

    People pay a premium account membership of $9.95 per month or $72/year. Premium account holders are paid a weekly stipend (in Linden dollars) of about L$300/week. And, you are supposed to be able to sell Linden dollars for real dollars. Apparently, some SL residents derive significant incomes from Second Life. Amazingly, they now have over 400,000 members (Source). The country of Guinea-Bissau, one of SL's poorest country, supposedly as a GDP of $220 million (Source). But apparently, while it is easy to put money into SL, it is quite difficult to take the money out and probably at rates that are no greater than 4% SLL:USD.

    The best known virtual world property tycoon is Anshe Chung who was hailed as the first millionare of the virtual world in 2007. She developed from scratch a place called "Dreamland" in Second Life and was featured on the cover of Business Week Magazine (Source). As a recent article on CNN stated:
    Virtually a millionaire

    The best known virtual world property tycoon is Anshe Chung from Second Life who was hailed as the first millionaire of the virtual world earlier this year. In real life Anshe Chung is German citizen Ailin Graef, who together with her husband has a company employing 25 people who rent and resell property in the online world. Recently they sold 10 per cent of their business to a venture capital firm.

    It's a step up from the pocket money made by players selling their characters or bundles of virtual world currency on eBay, although a Level 70 warlock for World of Warcraft can still fetch hundreds of dollars.
    A programmer Nathan Keir developed a game that is played in Second Life and became so popular that he licensed it to a publisher who will soon release the game for video game players and cell-phones. Big business advertisers are beginning to pay attention because the internet traffic is sufficiently big that they may be interested in advertising on SL. Some 3,100 residents of SL earn a net profit of $20,000 in annual revenues.

    A number of other virtual game universes have been introduced recently. One game is Entropia Universe where three of the virtual world's shopping malls were auctioned for a combined price of $179,688. Apparently, a space station was sold for nearly $100,000 in 2005. According to the managing director of Mindark the company that designed Entropia, one of the buyers of the shopping mall made his money back within 2 weeks by renting out shops in his mall. In fact, Mindark recently introduced a real cash card that can be used in cash machines around the world to convert Entropia dollars into real currency (Source).

    Entropia Universe apparently had $160 million pass through their site in 2005. The SL economy is apparently $9 million user-to-user exchange. IGE is a company set up outside of the virtual universe to allow players to exchange avatars, items, or persons they have built up or created. IGE predicts that the industry would be worth $7 billion by 2009. It is notable that many virtual world games have failed. Perhaps it is their graphics and marketing. The number of active premium account holders are in the range of 40,000-50,000.

    I was just thinking that perhaps CareCure can become a virtual universe where we can discover the virtual cure.

    Last edited by Wise Young; 04-25-2007, 05:26 PM.

  • #2
    That sounds pretty good to me.Thanks Dr.Wise.
    Be yourself!!!
    BMF Sports & LiftWithoutLimits
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    • #3
      As a young man, I didn't like personal photographs as mementos of past events. Same with souvenirs and other reminiscing tools. I also didn't enjoy discussing plans of the future more than required to set them in motion. My logic was these things distracted from the present, which I perceived to be the one true reality. To "Be Here Now" was my constant goal.

      Fast Forward to the present.

      Today, I spend a great deal of time here at Care Cure in discussions and other forms of socialization in this virtual community. I rationalise time spent here as a form of education. I learn many things that are useful to me in dealing with paralysis, and my keyboarding and spelling are improving. But, in truth, I come here because it is a hell of a lot easier than satisfying some of my needs in real life.

      I think that many people globally are reaching the same conclusion. A chaperon on a recent elementary bus trip told me that every kid on the bus spent the entire trip text messaging their friends - no face to face talking. People now discuss reality shows as often as their personal reality. Husbands and wives divorce because their spouse admits to a chat room affair. Phone sex and cyber sex are commonplace.

      I'm sure that many scholarly papers have been written on our move to virtual reality.

      The virtual universes presented by Dr. Young are new to me. I had seen some short articles about "The Sims" that lacked detail. We all know that the "Killer Ap" for VR is going to be a VR sex partner that is so satisfying that you will share a VR cigarette in the afterglow. Consumers will line up to buy bleeding edge processors when that software drops.

      But Doc, FTR, I'm rooting for that cure IRL.
      Last edited by Foolish Old; 04-25-2007, 07:07 PM.

      "We have met the enemy and he is us."-POGO.

      "I have great faith in fools; self-confidence my friends call it."~Edgar Allan Poe

      "Dream big, you might never wake up!"- Snoop Dogg


      • #4
        I took a look at SL a while back. Seems there are people making real bucks by selling their Linden dollars through SL businesses they've crafted.

        Just couldn't get into it as it hit a nerve about how I'd like to be versus what's actually probable/possible. That for me started with choosing the body I'd like to have, the one that actually would represent me. Just couldn't go there. Yes, I have as actve a fantasy life as the next woman or man, but choosing a body for me? That was a pain I couldn't face.

        Given the investment of time required for any SL success (building Liden $$$ and converting to actual $$$) and that I actually considered participating again when my the place on my arse appeared, I'd say it's time to devote my energy to stepped up workouts and demoing those chairs.

        I much prefer IRL to virtual. The virtual provides connections most of us would never otherwise have, but too much is lost in the cyber translation.


        • #5
          I thought CC already was some kind of virtual universe, or at least a parallel one. (Having said that, I am still holding out for a real cure.)
          Step up, stand up for:

          'He not busy being born is busy dying." <Bob Dylan>


          • #6
            i am like a stone [figurative language] will never change my point of view regarding humans ,justice and life .


            • #7
              It's sad that some people get so absorbed in a virtual "life", and neglect their real life in the real world.
              De Omnibus Dubitandum


              • #8
                The concept is quite interesting because you can live whatever life you want in the virtual world. There are certain things that might be hard to do, i.e. being a surgeon. On the other hand, in Second Life, you can easily become a college professor, a writer, a real-estate salesperson, a lawyer, an artist, a musician, or run an escort service.

                And, I was thinking that we might be able to hold a spinal cord injury symposium in Second Life... on some tropical island. Everybody presents their work to each other. Well, why not? it would a much cheaper than doing it in real life. It would also be interesting to raise money for clinical trials on Second Life.



                • #9
                  hah that sounds very ghey.

                  I've been addicted to 1 MMORPG and that will be my last. You waste so much of your life in those games. then you wake up 1 morning and realize how much you wasted on what?

                  The graphics are so weak in second life as well, its like if your in that game, you probably already suck in real life in a big way hah.

                  Might want to work on improving your real life rather than trying to push it off into another world of suck via internets.
                  C7/C8, T1 incomplete;

                  For stalkers convenience:
                  My drawings:


                  • #10
                    I played 20 minutes of "Sim Life" and felt like a loser.


                    • #11
                      '2nd Life....Virtual time wasting hunk of poopy'

                      I'm not anti videogames...Im anti MMORG's that suck your soul away with cash netting shit


                      • #12
                        I know of a quad who makes a living off it. If you know programming, and got the time, it's an easy income.


                        • #13
                          a concern

                          Wouldn’t anyone worry about some newly injured SCI living their life in denial, while using this site?
                          Dave H


                          • #14
                            What's being sci'd got to do with it? Man, SO many ab's are already doing this.

                            I tried it, but got bored cause i didn't know what to do.. It was just people begging for money!


                            • #15
                              The largest MMO is World of Warcraft with 9 million subscribers-- pretty crazy. I don't consider it a waste of time though-- compared to other forms of entertainment, at least you are doing something and interacting with others. As with other activities, it's fine if done in moderation.